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go-a-dot/player.gd

40 lines
1.0 KiB
GDScript

extends Area2D
@export var speed = 400
var screen_size
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
screen_size = get_viewport_rect().size
$AnimatedSprite2D.play()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
var velocity = Vector2.ZERO # The player's movement vector.
if Input.is_action_pressed("move_right"):
velocity.x += 1
if Input.is_action_pressed("move_left"):
velocity.x -= 1
if Input.is_action_pressed("move_down"):
velocity.y += 1
if Input.is_action_pressed("move_up"):
velocity.y -= 1
if velocity.is_zero_approx():
$AnimatedSprite2D.animation = "idle"
if velocity.x != 0:
$AnimatedSprite2D.flip_h = velocity.x < 0
if velocity.length() > 0:
$AnimatedSprite2D.animation = "walk"
velocity = velocity.normalized() * speed
#$AnimatedSprite2D.play()
#else:
#$AnimatedSprite2D.stop()
position += velocity * delta
#position = position.clamp(Vector2.ZERO, screen_size)