feat: change default map
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@@ -4,16 +4,16 @@
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/FirstPerson/Lvl_FirstPerson.Lvl_FirstPerson
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EditorStartupMap=/Game/Surviver/Surviver.Surviver
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LocalMapOptions=
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LocalMapOptions=
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TransitionMap=
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TransitionMap=
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bUseSplitscreen=True
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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ThreePlayerSplitscreenLayout=FavorTop
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GameInstanceClass=/Script/Engine.GameInstance
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/FirstPerson/Lvl_FirstPerson.Lvl_FirstPerson
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GameDefaultMap=/Game/Surviver/Surviver.Surviver
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ServerDefaultMap=/Engine/Maps/Entry
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ServerDefaultMap=/Engine/Maps/Entry
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GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
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GlobalDefaultGameMode=/Script/FirstPersonDemo.SurviverGameMode
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GlobalDefaultServerGameMode=None
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GlobalDefaultServerGameMode=None
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[/Script/Engine.RendererSettings]
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[/Script/Engine.RendererSettings]
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@@ -116,4 +116,5 @@ ManualIPAddress=
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[CoreRedirects]
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[CoreRedirects]
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+ClassRedirects=(OldName="/Script/FirstPersonDemo.SuriverPlayer",NewName="/Script/FirstPersonDemo.SurviverPlayer")
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+ClassRedirects=(OldName="/Script/FirstPersonDemo.SuriverPlayer",NewName="/Script/FirstPersonDemo.SurviverPlayer")
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