- Added BattleState class to manage battle flow, including turn management and event handling. - Introduced BuffInstance class to represent buffs applied to combatants. - Created CardInstance class to handle card definitions and cost calculations. - Developed CombatantState class to manage combatant attributes and actions. - Implemented EffectRegistry to apply effects based on event specifications. - Added various handlers (BlockHandler, DamageHandler, DrawHandler, etc.) to process specific events. - Created IntentPlanner and IntentState classes to manage enemy actions and intents. - Established a queue system for handling battle events with BattleEventQueue and BattleEventTask. - Introduced triggers for applying effects based on game events (e.g., OnCardDrawnGainBlockTrigger). - Added necessary UID files for new scripts to ensure proper resource management.
11 lines
363 B
GDScript
11 lines
363 B
GDScript
class_name BattleEventBus
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extends RefCounted
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const DebugLogger = preload("res://Game/Infrastructure/Diagnostics/DebugLogger.gd")
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signal published(event_type: String, payload: Dictionary)
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func publish(event_type: String, payload: Dictionary = {}) -> void:
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DebugLogger.event("BattleEventBus", event_type, payload)
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emit_signal("published", event_type, payload)
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