Files
gd-playground/Game/Infrastructure/BattleEventBus.gd
54shitaimzf e465f1cbb0 feat: 基础卡牌场景与卡牌逻辑可扩展框架,以及todo文档
- Added BattleState class to manage battle flow, including turn management and event handling.
- Introduced BuffInstance class to represent buffs applied to combatants.
- Created CardInstance class to handle card definitions and cost calculations.
- Developed CombatantState class to manage combatant attributes and actions.
- Implemented EffectRegistry to apply effects based on event specifications.
- Added various handlers (BlockHandler, DamageHandler, DrawHandler, etc.) to process specific events.
- Created IntentPlanner and IntentState classes to manage enemy actions and intents.
- Established a queue system for handling battle events with BattleEventQueue and BattleEventTask.
- Introduced triggers for applying effects based on game events (e.g., OnCardDrawnGainBlockTrigger).
- Added necessary UID files for new scripts to ensure proper resource management.
2026-04-22 21:58:15 +08:00

11 lines
363 B
GDScript

class_name BattleEventBus
extends RefCounted
const DebugLogger = preload("res://Game/Infrastructure/Diagnostics/DebugLogger.gd")
signal published(event_type: String, payload: Dictionary)
func publish(event_type: String, payload: Dictionary = {}) -> void:
DebugLogger.event("BattleEventBus", event_type, payload)
emit_signal("published", event_type, payload)