Files
gd-playground/Game/Runtime/Handlers/DrawHandler.gd
54shitaimzf e465f1cbb0 feat: 基础卡牌场景与卡牌逻辑可扩展框架,以及todo文档
- Added BattleState class to manage battle flow, including turn management and event handling.
- Introduced BuffInstance class to represent buffs applied to combatants.
- Created CardInstance class to handle card definitions and cost calculations.
- Developed CombatantState class to manage combatant attributes and actions.
- Implemented EffectRegistry to apply effects based on event specifications.
- Added various handlers (BlockHandler, DamageHandler, DrawHandler, etc.) to process specific events.
- Created IntentPlanner and IntentState classes to manage enemy actions and intents.
- Established a queue system for handling battle events with BattleEventQueue and BattleEventTask.
- Introduced triggers for applying effects based on game events (e.g., OnCardDrawnGainBlockTrigger).
- Added necessary UID files for new scripts to ensure proper resource management.
2026-04-22 21:58:15 +08:00

31 lines
1.1 KiB
GDScript

class_name DrawHandler
extends RefCounted
const BattleEventTypeScript = preload("res://Game/Runtime/Queue/BattleEventType.gd")
const BattleEventTaskScript = preload("res://Game/Runtime/Queue/BattleEventTask.gd")
func handle(task, state) -> Array:
var follow_ups: Array = []
var owner = task.payload.get("owner", state.player)
var count: int = int(task.payload.get("count", 1))
for _i in range(max(0, count)):
if state.draw_pile.is_empty() and not state.discard_pile.is_empty():
state.draw_pile = state.discard_pile.duplicate()
state.discard_pile.clear()
state.shuffle_draw_pile()
if state.draw_pile.is_empty():
break
var card = state.draw_pile.pop_back()
state.hand.append(card)
state.event_bus.publish(BattleEventTypeScript.CARD_DRAWN, {
"card_id": card.card_def.id if card.card_def != null else "",
"hand_size": state.hand.size()
})
follow_ups.append(BattleEventTaskScript.new(BattleEventTypeScript.CARD_DRAWN, {
"owner": owner,
"owner_name": owner.display_name if owner != null else "",
"card": card,
"card_id": card.card_def.id if card.card_def != null else ""
}, task.chain_id, "DrawHandler"))
return follow_ups