Files
gd-playground/Game/Runtime/Queue/BattleEventTask.gd
54shitaimzf e465f1cbb0 feat: 基础卡牌场景与卡牌逻辑可扩展框架,以及todo文档
- Added BattleState class to manage battle flow, including turn management and event handling.
- Introduced BuffInstance class to represent buffs applied to combatants.
- Created CardInstance class to handle card definitions and cost calculations.
- Developed CombatantState class to manage combatant attributes and actions.
- Implemented EffectRegistry to apply effects based on event specifications.
- Added various handlers (BlockHandler, DamageHandler, DrawHandler, etc.) to process specific events.
- Created IntentPlanner and IntentState classes to manage enemy actions and intents.
- Established a queue system for handling battle events with BattleEventQueue and BattleEventTask.
- Introduced triggers for applying effects based on game events (e.g., OnCardDrawnGainBlockTrigger).
- Added necessary UID files for new scripts to ensure proper resource management.
2026-04-22 21:58:15 +08:00

20 lines
416 B
GDScript

class_name BattleEventTask
extends RefCounted
var event_type: String = ""
var payload: Dictionary = {}
var chain_id: int = 0
var queue_index: int = -1
var producer: String = ""
func _init(
p_event_type: String = "",
p_payload: Dictionary = {},
p_chain_id: int = 0,
p_producer: String = ""
) -> void:
event_type = p_event_type
payload = p_payload.duplicate(true)
chain_id = p_chain_id
producer = p_producer