620 lines
22 KiB
Plaintext
620 lines
22 KiB
Plaintext
[gd_resource type="TileSet" format=3 uid="uid://dffqefc76llmu"]
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[ext_resource type="Texture2D" uid="uid://igbs1jdb6t3w" path="res://assets/tile_set.png" id="1_efw2a"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wbwa6"]
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resource_name = "terrain"
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texture = ExtResource("1_efw2a")
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texture_region_size = Vector2i(32, 32)
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use_texture_padding = false
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0:0/0 = 0
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2:0/0 = 0
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3:0/0 = 0
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4:0/0 = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 0
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7:1/0 = 0
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7:1/0/terrain_set = 0
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7:1/0/terrain = 0
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8:1/0 = 0
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8:1/0/terrain_set = 0
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8:1/0/terrain = 0
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain = 1
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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0:2/0/terrains_peering_bit/right_side = 1
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0:2/0/terrains_peering_bit/bottom_side = 0
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0:2/0/terrains_peering_bit/left_side = 1
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 1
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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1:2/0/terrains_peering_bit/right_side = 1
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1:2/0/terrains_peering_bit/bottom_side = 0
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1:2/0/terrains_peering_bit/left_side = 1
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain = 1
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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2:2/0/terrains_peering_bit/right_side = 1
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2:2/0/terrains_peering_bit/bottom_side = 0
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2:2/0/terrains_peering_bit/left_side = 1
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3:2/0 = 0
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3:2/0/terrain_set = 0
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3:2/0/terrain = 1
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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3:2/0/terrains_peering_bit/right_side = 1
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3:2/0/terrains_peering_bit/bottom_side = 0
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3:2/0/terrains_peering_bit/left_side = 1
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4:2/0 = 0
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4:2/0/terrain_set = 0
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4:2/0/terrain = 1
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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4:2/0/terrains_peering_bit/right_side = 1
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4:2/0/terrains_peering_bit/bottom_side = 0
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4:2/0/terrains_peering_bit/left_side = 1
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5:2/0 = 0
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5:2/0/terrain_set = 0
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5:2/0/terrain = 1
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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5:2/0/terrains_peering_bit/bottom_side = 0
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5:2/0/terrains_peering_bit/left_side = 1
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6:2/0 = 0
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6:2/0/terrain_set = 0
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6:2/0/terrain = 1
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6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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6:2/0/terrains_peering_bit/bottom_side = 0
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6:2/0/terrains_peering_bit/left_side = 1
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7:2/0 = 0
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7:2/0/terrain_set = 0
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7:2/0/terrain = 1
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7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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7:2/0/terrains_peering_bit/right_side = 1
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7:2/0/terrains_peering_bit/bottom_side = 0
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8:2/0 = 0
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8:2/0/terrain_set = 0
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8:2/0/terrain = 1
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8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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8:2/0/terrains_peering_bit/right_side = 1
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8:2/0/terrains_peering_bit/bottom_side = 0
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9:2/0 = 0
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9:2/0/terrain_set = 0
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9:2/0/terrain = 1
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9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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9:2/0/terrains_peering_bit/right_side = 1
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9:2/0/terrains_peering_bit/bottom_side = 0
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9:2/0/terrains_peering_bit/left_side = 1
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0:3/0 = 0
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0:3/0/terrain_set = 0
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0:3/0/terrain = 0
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0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:3/0/terrains_peering_bit/right_side = 0
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0:3/0/terrains_peering_bit/bottom_side = 0
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0:3/0/terrains_peering_bit/left_side = 0
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0:3/0/terrains_peering_bit/top_side = 0
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1:3/0 = 0
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1:3/0/terrain_set = 0
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1:3/0/terrain = 0
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1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:3/0/terrains_peering_bit/right_side = 0
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1:3/0/terrains_peering_bit/bottom_side = 0
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1:3/0/terrains_peering_bit/left_side = 0
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1:3/0/terrains_peering_bit/top_side = 0
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2:3/0 = 0
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2:3/0/terrain_set = 0
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2:3/0/terrain = 0
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2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:3/0/terrains_peering_bit/right_side = 0
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2:3/0/terrains_peering_bit/bottom_side = 0
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2:3/0/terrains_peering_bit/left_side = 0
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2:3/0/terrains_peering_bit/top_side = 0
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3:3/0 = 0
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3:3/0/terrain_set = 0
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3:3/0/terrain = 0
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3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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3:3/0/terrains_peering_bit/right_side = 0
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3:3/0/terrains_peering_bit/bottom_side = 0
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3:3/0/terrains_peering_bit/left_side = 0
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3:3/0/terrains_peering_bit/top_side = 0
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4:3/0 = 0
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4:3/0/terrain_set = 0
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4:3/0/terrain = 0
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4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:3/0/terrains_peering_bit/right_side = 0
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4:3/0/terrains_peering_bit/bottom_side = 0
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4:3/0/terrains_peering_bit/left_side = 0
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4:3/0/terrains_peering_bit/top_side = 0
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5:3/0 = 0
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5:3/0/terrain_set = 0
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5:3/0/terrain = 0
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5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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5:3/0/terrains_peering_bit/bottom_side = 0
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5:3/0/terrains_peering_bit/left_side = 0
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5:3/0/terrains_peering_bit/top_side = 0
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6:3/0 = 0
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6:3/0/terrain_set = 0
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6:3/0/terrain = 0
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6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:3/0/terrains_peering_bit/bottom_side = 0
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6:3/0/terrains_peering_bit/left_side = 0
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6:3/0/terrains_peering_bit/top_side = 0
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7:3/0 = 0
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7:3/0/terrain_set = 0
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7:3/0/terrain = 0
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7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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7:3/0/terrains_peering_bit/right_side = 0
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7:3/0/terrains_peering_bit/bottom_side = 0
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7:3/0/terrains_peering_bit/top_side = 0
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8:3/0 = 0
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8:3/0/terrain_set = 0
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8:3/0/terrain = 0
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8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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8:3/0/terrains_peering_bit/right_side = 0
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8:3/0/terrains_peering_bit/bottom_side = 0
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8:3/0/terrains_peering_bit/top_side = 0
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9:3/0 = 0
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9:3/0/terrain_set = 0
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9:3/0/terrain = 0
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9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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9:3/0/terrains_peering_bit/right_side = 0
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9:3/0/terrains_peering_bit/bottom_side = 0
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9:3/0/terrains_peering_bit/left_side = 0
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9:3/0/terrains_peering_bit/top_side = 0
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0:4/0 = 0
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0:5/0 = 0
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1:5/0 = 0
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2:5/0 = 0
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3:5/0 = 0
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4:5/0 = 0
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5:5/0 = 0
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6:5/0 = 0
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7:5/0 = 0
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8:5/0 = 0
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0:6/0 = 0
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0:6/0/terrain_set = 1
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0:6/0/terrain = 1
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0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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0:6/0/terrains_peering_bit/right_side = 1
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0:6/0/terrains_peering_bit/bottom_side = 0
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0:6/0/terrains_peering_bit/left_side = 1
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1:6/0 = 0
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1:6/0/terrain_set = 1
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1:6/0/terrain = 1
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1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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1:6/0/terrains_peering_bit/right_side = 1
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1:6/0/terrains_peering_bit/bottom_side = 0
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1:6/0/terrains_peering_bit/left_side = 1
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2:6/0 = 0
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2:6/0/terrain_set = 1
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2:6/0/terrain = 1
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2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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2:6/0/terrains_peering_bit/right_side = 1
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2:6/0/terrains_peering_bit/bottom_side = 0
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2:6/0/terrains_peering_bit/left_side = 1
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3:6/0 = 0
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3:6/0/terrain_set = 1
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3:6/0/terrain = 1
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3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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3:6/0/terrains_peering_bit/right_side = 1
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3:6/0/terrains_peering_bit/bottom_side = 0
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3:6/0/terrains_peering_bit/left_side = 1
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4:6/0 = 0
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4:6/0/terrain_set = 1
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4:6/0/terrain = 1
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4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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4:6/0/terrains_peering_bit/right_side = 1
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4:6/0/terrains_peering_bit/bottom_side = 0
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4:6/0/terrains_peering_bit/left_side = 1
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5:6/0 = 0
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5:6/0/terrain_set = 1
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5:6/0/terrain = 1
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5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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5:6/0/terrains_peering_bit/bottom_side = 0
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5:6/0/terrains_peering_bit/left_side = 1
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6:6/0 = 0
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6:6/0/terrain_set = 1
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6:6/0/terrain = 1
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6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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6:6/0/terrains_peering_bit/bottom_side = 0
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6:6/0/terrains_peering_bit/left_side = 1
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7:6/0 = 0
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7:6/0/terrain_set = 1
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7:6/0/terrain = 1
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7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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7:6/0/terrains_peering_bit/right_side = 1
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7:6/0/terrains_peering_bit/bottom_side = 0
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8:6/0 = 0
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8:6/0/terrain_set = 1
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8:6/0/terrain = 1
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8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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8:6/0/terrains_peering_bit/right_side = 1
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8:6/0/terrains_peering_bit/bottom_side = 0
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9:6/0 = 0
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9:6/0/terrain_set = 1
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9:6/0/terrain = 1
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9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
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9:6/0/terrains_peering_bit/right_side = 1
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9:6/0/terrains_peering_bit/bottom_side = 0
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9:6/0/terrains_peering_bit/left_side = 1
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0:7/0 = 0
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0:7/0/terrain_set = 1
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0:7/0/terrain = 0
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0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:7/0/terrains_peering_bit/right_side = 0
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0:7/0/terrains_peering_bit/bottom_side = 0
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0:7/0/terrains_peering_bit/left_side = 0
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0:7/0/terrains_peering_bit/top_side = 0
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1:7/0 = 0
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1:7/0/terrain_set = 1
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1:7/0/terrain = 0
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1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
1:7/0/terrains_peering_bit/right_side = 0
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1:7/0/terrains_peering_bit/bottom_side = 0
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1:7/0/terrains_peering_bit/left_side = 0
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|
1:7/0/terrains_peering_bit/top_side = 0
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|
2:7/0 = 0
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2:7/0/terrain_set = 1
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2:7/0/terrain = 0
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2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
2:7/0/terrains_peering_bit/right_side = 0
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|
2:7/0/terrains_peering_bit/bottom_side = 0
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2:7/0/terrains_peering_bit/left_side = 0
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|
2:7/0/terrains_peering_bit/top_side = 0
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3:7/0 = 0
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3:7/0/terrain_set = 1
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3:7/0/terrain = 0
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3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
3:7/0/terrains_peering_bit/right_side = 0
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|
3:7/0/terrains_peering_bit/bottom_side = 0
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|
3:7/0/terrains_peering_bit/left_side = 0
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|
3:7/0/terrains_peering_bit/top_side = 0
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4:7/0 = 0
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4:7/0/terrain_set = 1
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4:7/0/terrain = 0
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4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
4:7/0/terrains_peering_bit/right_side = 0
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4:7/0/terrains_peering_bit/bottom_side = 0
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4:7/0/terrains_peering_bit/left_side = 0
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|
4:7/0/terrains_peering_bit/top_side = 0
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|
5:7/0 = 0
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5:7/0/terrain_set = 1
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5:7/0/terrain = 0
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|
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
5:7/0/terrains_peering_bit/bottom_side = 0
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|
5:7/0/terrains_peering_bit/left_side = 0
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|
5:7/0/terrains_peering_bit/top_side = 0
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6:7/0 = 0
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6:7/0/terrain_set = 1
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6:7/0/terrain = 0
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|
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
6:7/0/terrains_peering_bit/bottom_side = 0
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|
6:7/0/terrains_peering_bit/left_side = 0
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|
6:7/0/terrains_peering_bit/top_side = 0
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|
7:7/0 = 0
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7:7/0/terrain_set = 1
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7:7/0/terrain = 0
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|
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
7:7/0/terrains_peering_bit/right_side = 0
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|
7:7/0/terrains_peering_bit/bottom_side = 0
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|
7:7/0/terrains_peering_bit/top_side = 0
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|
8:7/0 = 0
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|
8:7/0/terrain_set = 1
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|
8:7/0/terrain = 0
|
|
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
8:7/0/terrains_peering_bit/right_side = 0
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|
8:7/0/terrains_peering_bit/bottom_side = 0
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|
8:7/0/terrains_peering_bit/top_side = 0
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|
9:7/0 = 0
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|
9:7/0/terrain_set = 1
|
|
9:7/0/terrain = 0
|
|
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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|
9:7/0/terrains_peering_bit/right_side = 0
|
|
9:7/0/terrains_peering_bit/bottom_side = 0
|
|
9:7/0/terrains_peering_bit/left_side = 0
|
|
9:7/0/terrains_peering_bit/top_side = 0
|
|
0:8/0 = 0
|
|
2:8/0 = 0
|
|
0:9/0 = 0
|
|
2:9/0 = 0
|
|
3:9/0 = 0
|
|
4:9/0 = 0
|
|
7:9/0 = 0
|
|
0:10/0 = 0
|
|
0:10/0/terrain_set = 2
|
|
0:10/0/terrain = 1
|
|
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
|
0:10/0/terrains_peering_bit/right_side = 1
|
|
0:10/0/terrains_peering_bit/bottom_side = 0
|
|
0:10/0/terrains_peering_bit/left_side = 1
|
|
1:10/0 = 0
|
|
1:10/0/terrain_set = 2
|
|
1:10/0/terrain = 1
|
|
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
|
1:10/0/terrains_peering_bit/right_side = 1
|
|
1:10/0/terrains_peering_bit/bottom_side = 0
|
|
1:10/0/terrains_peering_bit/left_side = 1
|
|
2:10/0 = 0
|
|
2:10/0/terrain_set = 2
|
|
2:10/0/terrain = 1
|
|
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
|
2:10/0/terrains_peering_bit/right_side = 1
|
|
2:10/0/terrains_peering_bit/bottom_side = 0
|
|
2:10/0/terrains_peering_bit/left_side = 1
|
|
3:10/0 = 0
|
|
3:10/0/terrain_set = 2
|
|
3:10/0/terrain = 1
|
|
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
|
3:10/0/terrains_peering_bit/right_side = 1
|
|
3:10/0/terrains_peering_bit/bottom_side = 0
|
|
3:10/0/terrains_peering_bit/left_side = 1
|
|
4:10/0 = 0
|
|
4:10/0/terrain_set = 2
|
|
4:10/0/terrain = 1
|
|
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
|
4:10/0/terrains_peering_bit/right_side = 1
|
|
4:10/0/terrains_peering_bit/bottom_side = 0
|
|
4:10/0/terrains_peering_bit/left_side = 1
|
|
5:10/0 = 0
|
|
5:10/0/terrain_set = 2
|
|
5:10/0/terrain = 1
|
|
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
|
5:10/0/terrains_peering_bit/bottom_side = 0
|
|
5:10/0/terrains_peering_bit/left_side = 1
|
|
6:10/0 = 0
|
|
6:10/0/terrain_set = 2
|
|
6:10/0/terrain = 1
|
|
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
|
6:10/0/terrains_peering_bit/bottom_side = 0
|
|
6:10/0/terrains_peering_bit/left_side = 1
|
|
7:10/0 = 0
|
|
7:10/0/terrain_set = 2
|
|
7:10/0/terrain = 1
|
|
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
|
7:10/0/terrains_peering_bit/right_side = 1
|
|
7:10/0/terrains_peering_bit/bottom_side = 0
|
|
8:10/0 = 0
|
|
8:10/0/terrain_set = 2
|
|
8:10/0/terrain = 1
|
|
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
|
8:10/0/terrains_peering_bit/right_side = 1
|
|
8:10/0/terrains_peering_bit/bottom_side = 0
|
|
9:10/0 = 0
|
|
9:10/0/terrain_set = 2
|
|
9:10/0/terrain = 1
|
|
9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
|
9:10/0/terrains_peering_bit/right_side = 1
|
|
9:10/0/terrains_peering_bit/bottom_side = 0
|
|
9:10/0/terrains_peering_bit/left_side = 1
|
|
0:11/0 = 0
|
|
0:11/0/terrain_set = 2
|
|
0:11/0/terrain = 0
|
|
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
0:11/0/terrains_peering_bit/right_side = 0
|
|
0:11/0/terrains_peering_bit/bottom_side = 0
|
|
0:11/0/terrains_peering_bit/left_side = 0
|
|
0:11/0/terrains_peering_bit/top_side = 0
|
|
1:11/0 = 0
|
|
1:11/0/terrain_set = 2
|
|
1:11/0/terrain = 0
|
|
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
1:11/0/terrains_peering_bit/right_side = 0
|
|
1:11/0/terrains_peering_bit/bottom_side = 0
|
|
1:11/0/terrains_peering_bit/left_side = 0
|
|
1:11/0/terrains_peering_bit/top_side = 0
|
|
2:11/0 = 0
|
|
2:11/0/terrain_set = 2
|
|
2:11/0/terrain = 0
|
|
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
2:11/0/terrains_peering_bit/right_side = 0
|
|
2:11/0/terrains_peering_bit/bottom_side = 0
|
|
2:11/0/terrains_peering_bit/left_side = 0
|
|
2:11/0/terrains_peering_bit/top_side = 0
|
|
3:11/0 = 0
|
|
3:11/0/terrain_set = 2
|
|
3:11/0/terrain = 0
|
|
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
3:11/0/terrains_peering_bit/right_side = 0
|
|
3:11/0/terrains_peering_bit/bottom_side = 0
|
|
3:11/0/terrains_peering_bit/left_side = 0
|
|
3:11/0/terrains_peering_bit/top_side = 0
|
|
4:11/0 = 0
|
|
4:11/0/terrain_set = 2
|
|
4:11/0/terrain = 0
|
|
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
4:11/0/terrains_peering_bit/right_side = 0
|
|
4:11/0/terrains_peering_bit/bottom_side = 0
|
|
4:11/0/terrains_peering_bit/left_side = 0
|
|
4:11/0/terrains_peering_bit/top_side = 0
|
|
5:11/0 = 0
|
|
5:11/0/terrain_set = 2
|
|
5:11/0/terrain = 0
|
|
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
5:11/0/terrains_peering_bit/bottom_side = 0
|
|
5:11/0/terrains_peering_bit/left_side = 0
|
|
5:11/0/terrains_peering_bit/top_side = 0
|
|
6:11/0 = 0
|
|
6:11/0/terrain_set = 2
|
|
6:11/0/terrain = 0
|
|
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
6:11/0/terrains_peering_bit/bottom_side = 0
|
|
6:11/0/terrains_peering_bit/left_side = 0
|
|
6:11/0/terrains_peering_bit/top_side = 0
|
|
7:11/0 = 0
|
|
7:11/0/terrain_set = 2
|
|
7:11/0/terrain = 0
|
|
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
7:11/0/terrains_peering_bit/right_side = 0
|
|
7:11/0/terrains_peering_bit/bottom_side = 0
|
|
7:11/0/terrains_peering_bit/top_side = 0
|
|
8:11/0 = 0
|
|
8:11/0/terrain_set = 2
|
|
8:11/0/terrain = 0
|
|
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
8:11/0/terrains_peering_bit/right_side = 0
|
|
8:11/0/terrains_peering_bit/bottom_side = 0
|
|
8:11/0/terrains_peering_bit/top_side = 0
|
|
9:11/0 = 0
|
|
9:11/0/terrain_set = 2
|
|
9:11/0/terrain = 0
|
|
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
9:11/0/terrains_peering_bit/right_side = 0
|
|
9:11/0/terrains_peering_bit/bottom_side = 0
|
|
9:11/0/terrains_peering_bit/left_side = 0
|
|
9:11/0/terrains_peering_bit/top_side = 0
|
|
0:12/0 = 0
|
|
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
0:13/0 = 0
|
|
1:13/0 = 0
|
|
2:13/0 = 0
|
|
6:13/0 = 0
|
|
7:13/0 = 0
|
|
8:13/0 = 0
|
|
9:13/0 = 0
|
|
0:14/0 = 0
|
|
0:14/0/terrain_set = 3
|
|
0:14/0/terrain = 1
|
|
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
|
0:14/0/terrains_peering_bit/right_side = 1
|
|
0:14/0/terrains_peering_bit/bottom_side = 0
|
|
0:14/0/terrains_peering_bit/left_side = 1
|
|
1:14/0 = 0
|
|
1:14/0/terrain_set = 3
|
|
1:14/0/terrain = 1
|
|
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
|
1:14/0/terrains_peering_bit/right_side = 1
|
|
1:14/0/terrains_peering_bit/bottom_side = 0
|
|
1:14/0/terrains_peering_bit/left_side = 1
|
|
2:14/0 = 0
|
|
2:14/0/terrain_set = 3
|
|
2:14/0/terrain = 1
|
|
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
|
2:14/0/terrains_peering_bit/right_side = 1
|
|
2:14/0/terrains_peering_bit/bottom_side = 0
|
|
2:14/0/terrains_peering_bit/left_side = 1
|
|
3:14/0 = 0
|
|
3:14/0/terrain_set = 3
|
|
3:14/0/terrain = 1
|
|
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
|
|
3:14/0/terrains_peering_bit/right_side = 1
|
|
3:14/0/terrains_peering_bit/bottom_side = 0
|
|
3:14/0/terrains_peering_bit/left_side = 1
|
|
6:14/0 = 0
|
|
7:14/0 = 0
|
|
8:14/0 = 0
|
|
9:14/0 = 0
|
|
0:15/0 = 0
|
|
0:15/0/terrain_set = 3
|
|
0:15/0/terrain = 0
|
|
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
0:15/0/terrains_peering_bit/right_side = 0
|
|
0:15/0/terrains_peering_bit/bottom_side = 0
|
|
0:15/0/terrains_peering_bit/left_side = 0
|
|
0:15/0/terrains_peering_bit/top_side = 0
|
|
1:15/0 = 0
|
|
1:15/0/terrain_set = 3
|
|
1:15/0/terrain = 0
|
|
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
1:15/0/terrains_peering_bit/right_side = 0
|
|
1:15/0/terrains_peering_bit/bottom_side = 0
|
|
1:15/0/terrains_peering_bit/left_side = 0
|
|
1:15/0/terrains_peering_bit/top_side = 0
|
|
2:15/0 = 0
|
|
2:15/0/terrain_set = 3
|
|
2:15/0/terrain = 0
|
|
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
2:15/0/terrains_peering_bit/right_side = 0
|
|
2:15/0/terrains_peering_bit/bottom_side = 0
|
|
2:15/0/terrains_peering_bit/left_side = 0
|
|
2:15/0/terrains_peering_bit/top_side = 0
|
|
3:15/0 = 0
|
|
3:15/0/terrain_set = 3
|
|
3:15/0/terrain = 0
|
|
3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
3:15/0/terrains_peering_bit/right_side = 0
|
|
3:15/0/terrains_peering_bit/bottom_side = 0
|
|
3:15/0/terrains_peering_bit/left_side = 0
|
|
3:15/0/terrains_peering_bit/top_side = 0
|
|
6:15/0 = 0
|
|
7:15/0 = 0
|
|
8:15/0 = 0
|
|
9:15/0 = 0
|
|
1:0/0 = 0
|
|
1:1/0 = 0
|
|
1:1/0/terrain_set = 0
|
|
1:1/0/terrain = 0
|
|
4:1/0 = 0
|
|
4:1/0/terrain_set = 0
|
|
4:1/0/terrain = 0
|
|
5:1/0 = 0
|
|
5:1/0/terrain_set = 0
|
|
5:1/0/terrain = 0
|
|
6:1/0 = 0
|
|
6:1/0/terrain_set = 0
|
|
6:1/0/terrain = 0
|
|
1:4/0 = 0
|
|
2:4/0 = 0
|
|
3:4/0 = 0
|
|
4:4/0 = 0
|
|
1:8/0 = 0
|
|
1:9/0 = 0
|
|
5:9/0 = 0
|
|
6:9/0 = 0
|
|
8:9/0 = 0
|
|
1:12/0 = 0
|
|
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
2:12/0 = 0
|
|
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
3:12/0 = 0
|
|
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
4:12/0 = 0
|
|
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
5:12/0 = 0
|
|
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
6:12/0 = 0
|
|
7:12/0 = 0
|
|
8:12/0 = 0
|
|
9:12/0 = 0
|
|
9:0/0 = 0
|
|
9:0/0/terrain_set = 4
|
|
9:0/0/terrain = 0
|
|
9:0/0/terrains_peering_bit/right_side = 0
|
|
9:0/0/terrains_peering_bit/bottom_side = 0
|
|
9:0/0/terrains_peering_bit/left_side = 0
|
|
9:0/0/terrains_peering_bit/top_side = 0
|
|
|
|
[resource]
|
|
tile_size = Vector2i(32, 32)
|
|
physics_layer_0/collision_layer = 1
|
|
terrain_set_0/mode = 2
|
|
terrain_set_0/terrain_0/name = "full"
|
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
|
terrain_set_0/terrain_1/name = "half"
|
|
terrain_set_0/terrain_1/color = Color(0.5019608, 0.4392157, 0.2509804, 1)
|
|
terrain_set_1/mode = 2
|
|
terrain_set_1/terrain_0/name = "full"
|
|
terrain_set_1/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
|
terrain_set_1/terrain_1/name = "half"
|
|
terrain_set_1/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
|
terrain_set_2/mode = 2
|
|
terrain_set_2/terrain_0/name = "full"
|
|
terrain_set_2/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
|
terrain_set_2/terrain_1/name = "half"
|
|
terrain_set_2/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
|
terrain_set_3/mode = 2
|
|
terrain_set_3/terrain_0/name = "full"
|
|
terrain_set_3/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
|
terrain_set_3/terrain_1/name = "half"
|
|
terrain_set_3/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
|
terrain_set_4/mode = 2
|
|
terrain_set_4/terrain_0/name = "air"
|
|
terrain_set_4/terrain_0/color = Color(0.9453996, 0.9453996, 0.9453996, 1)
|
|
sources/0 = SubResource("TileSetAtlasSource_wbwa6")
|