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go-a-dot/assets/tile_set_test.tres

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[gd_resource type="TileSet" format=3 uid="uid://dffqefc76llmu"]
[ext_resource type="Texture2D" uid="uid://igbs1jdb6t3w" path="res://assets/tile_set.png" id="1_efw2a"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wbwa6"]
resource_name = "terrain"
texture = ExtResource("1_efw2a")
texture_region_size = Vector2i(32, 32)
use_texture_padding = false
0:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/terrain = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 1
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 1
0:2/0/terrains_peering_bit/bottom_side = 0
0:2/0/terrains_peering_bit/left_side = 1
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 1
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 1
1:2/0/terrains_peering_bit/bottom_side = 0
1:2/0/terrains_peering_bit/left_side = 1
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 1
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/right_side = 1
2:2/0/terrains_peering_bit/bottom_side = 0
2:2/0/terrains_peering_bit/left_side = 1
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 1
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
3:2/0/terrains_peering_bit/right_side = 1
3:2/0/terrains_peering_bit/bottom_side = 0
3:2/0/terrains_peering_bit/left_side = 1
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 1
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/right_side = 1
4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/left_side = 1
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/terrain = 1
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
5:2/0/terrains_peering_bit/bottom_side = 0
5:2/0/terrains_peering_bit/left_side = 1
6:2/0 = 0
6:2/0/terrain_set = 0
6:2/0/terrain = 1
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
6:2/0/terrains_peering_bit/bottom_side = 0
6:2/0/terrains_peering_bit/left_side = 1
7:2/0 = 0
7:2/0/terrain_set = 0
7:2/0/terrain = 1
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
7:2/0/terrains_peering_bit/right_side = 1
7:2/0/terrains_peering_bit/bottom_side = 0
8:2/0 = 0
8:2/0/terrain_set = 0
8:2/0/terrain = 1
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
8:2/0/terrains_peering_bit/right_side = 1
8:2/0/terrains_peering_bit/bottom_side = 0
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 1
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
9:2/0/terrains_peering_bit/right_side = 1
9:2/0/terrains_peering_bit/bottom_side = 0
9:2/0/terrains_peering_bit/left_side = 1
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/terrain = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:3/0/terrains_peering_bit/right_side = 0
0:3/0/terrains_peering_bit/bottom_side = 0
0:3/0/terrains_peering_bit/left_side = 0
0:3/0/terrains_peering_bit/top_side = 0
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:3/0/terrains_peering_bit/right_side = 0
1:3/0/terrains_peering_bit/bottom_side = 0
1:3/0/terrains_peering_bit/left_side = 0
1:3/0/terrains_peering_bit/top_side = 0
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/0/terrains_peering_bit/right_side = 0
2:3/0/terrains_peering_bit/bottom_side = 0
2:3/0/terrains_peering_bit/left_side = 0
2:3/0/terrains_peering_bit/top_side = 0
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:3/0/terrains_peering_bit/right_side = 0
3:3/0/terrains_peering_bit/bottom_side = 0
3:3/0/terrains_peering_bit/left_side = 0
3:3/0/terrains_peering_bit/top_side = 0
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:3/0/terrains_peering_bit/right_side = 0
4:3/0/terrains_peering_bit/bottom_side = 0
4:3/0/terrains_peering_bit/left_side = 0
4:3/0/terrains_peering_bit/top_side = 0
5:3/0 = 0
5:3/0/terrain_set = 0
5:3/0/terrain = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:3/0/terrains_peering_bit/bottom_side = 0
5:3/0/terrains_peering_bit/left_side = 0
5:3/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/left_side = 0
6:3/0/terrains_peering_bit/top_side = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:3/0/terrains_peering_bit/right_side = 0
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/top_side = 0
8:3/0 = 0
8:3/0/terrain_set = 0
8:3/0/terrain = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:3/0/terrains_peering_bit/right_side = 0
8:3/0/terrains_peering_bit/bottom_side = 0
8:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/left_side = 0
9:3/0/terrains_peering_bit/top_side = 0
0:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
0:6/0 = 0
0:6/0/terrain_set = 1
0:6/0/terrain = 1
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
0:6/0/terrains_peering_bit/right_side = 1
0:6/0/terrains_peering_bit/bottom_side = 0
0:6/0/terrains_peering_bit/left_side = 1
1:6/0 = 0
1:6/0/terrain_set = 1
1:6/0/terrain = 1
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
1:6/0/terrains_peering_bit/right_side = 1
1:6/0/terrains_peering_bit/bottom_side = 0
1:6/0/terrains_peering_bit/left_side = 1
2:6/0 = 0
2:6/0/terrain_set = 1
2:6/0/terrain = 1
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
2:6/0/terrains_peering_bit/right_side = 1
2:6/0/terrains_peering_bit/bottom_side = 0
2:6/0/terrains_peering_bit/left_side = 1
3:6/0 = 0
3:6/0/terrain_set = 1
3:6/0/terrain = 1
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
3:6/0/terrains_peering_bit/right_side = 1
3:6/0/terrains_peering_bit/bottom_side = 0
3:6/0/terrains_peering_bit/left_side = 1
4:6/0 = 0
4:6/0/terrain_set = 1
4:6/0/terrain = 1
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
4:6/0/terrains_peering_bit/right_side = 1
4:6/0/terrains_peering_bit/bottom_side = 0
4:6/0/terrains_peering_bit/left_side = 1
5:6/0 = 0
5:6/0/terrain_set = 1
5:6/0/terrain = 1
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
5:6/0/terrains_peering_bit/bottom_side = 0
5:6/0/terrains_peering_bit/left_side = 1
6:6/0 = 0
6:6/0/terrain_set = 1
6:6/0/terrain = 1
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
6:6/0/terrains_peering_bit/bottom_side = 0
6:6/0/terrains_peering_bit/left_side = 1
7:6/0 = 0
7:6/0/terrain_set = 1
7:6/0/terrain = 1
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
7:6/0/terrains_peering_bit/right_side = 1
7:6/0/terrains_peering_bit/bottom_side = 0
8:6/0 = 0
8:6/0/terrain_set = 1
8:6/0/terrain = 1
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
8:6/0/terrains_peering_bit/right_side = 1
8:6/0/terrains_peering_bit/bottom_side = 0
9:6/0 = 0
9:6/0/terrain_set = 1
9:6/0/terrain = 1
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
9:6/0/terrains_peering_bit/right_side = 1
9:6/0/terrains_peering_bit/bottom_side = 0
9:6/0/terrains_peering_bit/left_side = 1
0:7/0 = 0
0:7/0/terrain_set = 1
0:7/0/terrain = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:7/0/terrains_peering_bit/right_side = 0
0:7/0/terrains_peering_bit/bottom_side = 0
0:7/0/terrains_peering_bit/left_side = 0
0:7/0/terrains_peering_bit/top_side = 0
1:7/0 = 0
1:7/0/terrain_set = 1
1:7/0/terrain = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:7/0/terrains_peering_bit/right_side = 0
1:7/0/terrains_peering_bit/bottom_side = 0
1:7/0/terrains_peering_bit/left_side = 0
1:7/0/terrains_peering_bit/top_side = 0
2:7/0 = 0
2:7/0/terrain_set = 1
2:7/0/terrain = 0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:7/0/terrains_peering_bit/right_side = 0
2:7/0/terrains_peering_bit/bottom_side = 0
2:7/0/terrains_peering_bit/left_side = 0
2:7/0/terrains_peering_bit/top_side = 0
3:7/0 = 0
3:7/0/terrain_set = 1
3:7/0/terrain = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:7/0/terrains_peering_bit/right_side = 0
3:7/0/terrains_peering_bit/bottom_side = 0
3:7/0/terrains_peering_bit/left_side = 0
3:7/0/terrains_peering_bit/top_side = 0
4:7/0 = 0
4:7/0/terrain_set = 1
4:7/0/terrain = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:7/0/terrains_peering_bit/right_side = 0
4:7/0/terrains_peering_bit/bottom_side = 0
4:7/0/terrains_peering_bit/left_side = 0
4:7/0/terrains_peering_bit/top_side = 0
5:7/0 = 0
5:7/0/terrain_set = 1
5:7/0/terrain = 0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:7/0/terrains_peering_bit/bottom_side = 0
5:7/0/terrains_peering_bit/left_side = 0
5:7/0/terrains_peering_bit/top_side = 0
6:7/0 = 0
6:7/0/terrain_set = 1
6:7/0/terrain = 0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:7/0/terrains_peering_bit/bottom_side = 0
6:7/0/terrains_peering_bit/left_side = 0
6:7/0/terrains_peering_bit/top_side = 0
7:7/0 = 0
7:7/0/terrain_set = 1
7:7/0/terrain = 0
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:7/0/terrains_peering_bit/right_side = 0
7:7/0/terrains_peering_bit/bottom_side = 0
7:7/0/terrains_peering_bit/top_side = 0
8:7/0 = 0
8:7/0/terrain_set = 1
8:7/0/terrain = 0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:7/0/terrains_peering_bit/right_side = 0
8:7/0/terrains_peering_bit/bottom_side = 0
8:7/0/terrains_peering_bit/top_side = 0
9:7/0 = 0
9:7/0/terrain_set = 1
9:7/0/terrain = 0
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:7/0/terrains_peering_bit/right_side = 0
9:7/0/terrains_peering_bit/bottom_side = 0
9:7/0/terrains_peering_bit/left_side = 0
9:7/0/terrains_peering_bit/top_side = 0
0:8/0 = 0
2:8/0 = 0
0:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
7:9/0 = 0
0:10/0 = 0
0:10/0/terrain_set = 2
0:10/0/terrain = 1
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
0:10/0/terrains_peering_bit/right_side = 1
0:10/0/terrains_peering_bit/bottom_side = 0
0:10/0/terrains_peering_bit/left_side = 1
1:10/0 = 0
1:10/0/terrain_set = 2
1:10/0/terrain = 1
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
1:10/0/terrains_peering_bit/right_side = 1
1:10/0/terrains_peering_bit/bottom_side = 0
1:10/0/terrains_peering_bit/left_side = 1
2:10/0 = 0
2:10/0/terrain_set = 2
2:10/0/terrain = 1
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
2:10/0/terrains_peering_bit/right_side = 1
2:10/0/terrains_peering_bit/bottom_side = 0
2:10/0/terrains_peering_bit/left_side = 1
3:10/0 = 0
3:10/0/terrain_set = 2
3:10/0/terrain = 1
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
3:10/0/terrains_peering_bit/right_side = 1
3:10/0/terrains_peering_bit/bottom_side = 0
3:10/0/terrains_peering_bit/left_side = 1
4:10/0 = 0
4:10/0/terrain_set = 2
4:10/0/terrain = 1
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
4:10/0/terrains_peering_bit/right_side = 1
4:10/0/terrains_peering_bit/bottom_side = 0
4:10/0/terrains_peering_bit/left_side = 1
5:10/0 = 0
5:10/0/terrain_set = 2
5:10/0/terrain = 1
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
5:10/0/terrains_peering_bit/bottom_side = 0
5:10/0/terrains_peering_bit/left_side = 1
6:10/0 = 0
6:10/0/terrain_set = 2
6:10/0/terrain = 1
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
6:10/0/terrains_peering_bit/bottom_side = 0
6:10/0/terrains_peering_bit/left_side = 1
7:10/0 = 0
7:10/0/terrain_set = 2
7:10/0/terrain = 1
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
7:10/0/terrains_peering_bit/right_side = 1
7:10/0/terrains_peering_bit/bottom_side = 0
8:10/0 = 0
8:10/0/terrain_set = 2
8:10/0/terrain = 1
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
8:10/0/terrains_peering_bit/right_side = 1
8:10/0/terrains_peering_bit/bottom_side = 0
9:10/0 = 0
9:10/0/terrain_set = 2
9:10/0/terrain = 1
9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
9:10/0/terrains_peering_bit/right_side = 1
9:10/0/terrains_peering_bit/bottom_side = 0
9:10/0/terrains_peering_bit/left_side = 1
0:11/0 = 0
0:11/0/terrain_set = 2
0:11/0/terrain = 0
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:11/0/terrains_peering_bit/right_side = 0
0:11/0/terrains_peering_bit/bottom_side = 0
0:11/0/terrains_peering_bit/left_side = 0
0:11/0/terrains_peering_bit/top_side = 0
1:11/0 = 0
1:11/0/terrain_set = 2
1:11/0/terrain = 0
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:11/0/terrains_peering_bit/right_side = 0
1:11/0/terrains_peering_bit/bottom_side = 0
1:11/0/terrains_peering_bit/left_side = 0
1:11/0/terrains_peering_bit/top_side = 0
2:11/0 = 0
2:11/0/terrain_set = 2
2:11/0/terrain = 0
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:11/0/terrains_peering_bit/right_side = 0
2:11/0/terrains_peering_bit/bottom_side = 0
2:11/0/terrains_peering_bit/left_side = 0
2:11/0/terrains_peering_bit/top_side = 0
3:11/0 = 0
3:11/0/terrain_set = 2
3:11/0/terrain = 0
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:11/0/terrains_peering_bit/right_side = 0
3:11/0/terrains_peering_bit/bottom_side = 0
3:11/0/terrains_peering_bit/left_side = 0
3:11/0/terrains_peering_bit/top_side = 0
4:11/0 = 0
4:11/0/terrain_set = 2
4:11/0/terrain = 0
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:11/0/terrains_peering_bit/right_side = 0
4:11/0/terrains_peering_bit/bottom_side = 0
4:11/0/terrains_peering_bit/left_side = 0
4:11/0/terrains_peering_bit/top_side = 0
5:11/0 = 0
5:11/0/terrain_set = 2
5:11/0/terrain = 0
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:11/0/terrains_peering_bit/bottom_side = 0
5:11/0/terrains_peering_bit/left_side = 0
5:11/0/terrains_peering_bit/top_side = 0
6:11/0 = 0
6:11/0/terrain_set = 2
6:11/0/terrain = 0
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:11/0/terrains_peering_bit/bottom_side = 0
6:11/0/terrains_peering_bit/left_side = 0
6:11/0/terrains_peering_bit/top_side = 0
7:11/0 = 0
7:11/0/terrain_set = 2
7:11/0/terrain = 0
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:11/0/terrains_peering_bit/right_side = 0
7:11/0/terrains_peering_bit/bottom_side = 0
7:11/0/terrains_peering_bit/top_side = 0
8:11/0 = 0
8:11/0/terrain_set = 2
8:11/0/terrain = 0
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:11/0/terrains_peering_bit/right_side = 0
8:11/0/terrains_peering_bit/bottom_side = 0
8:11/0/terrains_peering_bit/top_side = 0
9:11/0 = 0
9:11/0/terrain_set = 2
9:11/0/terrain = 0
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:11/0/terrains_peering_bit/right_side = 0
9:11/0/terrains_peering_bit/bottom_side = 0
9:11/0/terrains_peering_bit/left_side = 0
9:11/0/terrains_peering_bit/top_side = 0
0:12/0 = 0
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:13/0 = 0
1:13/0 = 0
2:13/0 = 0
6:13/0 = 0
7:13/0 = 0
8:13/0 = 0
9:13/0 = 0
0:14/0 = 0
0:14/0/terrain_set = 3
0:14/0/terrain = 1
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
0:14/0/terrains_peering_bit/right_side = 1
0:14/0/terrains_peering_bit/bottom_side = 0
0:14/0/terrains_peering_bit/left_side = 1
1:14/0 = 0
1:14/0/terrain_set = 3
1:14/0/terrain = 1
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
1:14/0/terrains_peering_bit/right_side = 1
1:14/0/terrains_peering_bit/bottom_side = 0
1:14/0/terrains_peering_bit/left_side = 1
2:14/0 = 0
2:14/0/terrain_set = 3
2:14/0/terrain = 1
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
2:14/0/terrains_peering_bit/right_side = 1
2:14/0/terrains_peering_bit/bottom_side = 0
2:14/0/terrains_peering_bit/left_side = 1
3:14/0 = 0
3:14/0/terrain_set = 3
3:14/0/terrain = 1
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16)
3:14/0/terrains_peering_bit/right_side = 1
3:14/0/terrains_peering_bit/bottom_side = 0
3:14/0/terrains_peering_bit/left_side = 1
6:14/0 = 0
7:14/0 = 0
8:14/0 = 0
9:14/0 = 0
0:15/0 = 0
0:15/0/terrain_set = 3
0:15/0/terrain = 0
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:15/0/terrains_peering_bit/right_side = 0
0:15/0/terrains_peering_bit/bottom_side = 0
0:15/0/terrains_peering_bit/left_side = 0
0:15/0/terrains_peering_bit/top_side = 0
1:15/0 = 0
1:15/0/terrain_set = 3
1:15/0/terrain = 0
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:15/0/terrains_peering_bit/right_side = 0
1:15/0/terrains_peering_bit/bottom_side = 0
1:15/0/terrains_peering_bit/left_side = 0
1:15/0/terrains_peering_bit/top_side = 0
2:15/0 = 0
2:15/0/terrain_set = 3
2:15/0/terrain = 0
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:15/0/terrains_peering_bit/right_side = 0
2:15/0/terrains_peering_bit/bottom_side = 0
2:15/0/terrains_peering_bit/left_side = 0
2:15/0/terrains_peering_bit/top_side = 0
3:15/0 = 0
3:15/0/terrain_set = 3
3:15/0/terrain = 0
3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:15/0/terrains_peering_bit/right_side = 0
3:15/0/terrains_peering_bit/bottom_side = 0
3:15/0/terrains_peering_bit/left_side = 0
3:15/0/terrains_peering_bit/top_side = 0
6:15/0 = 0
7:15/0 = 0
8:15/0 = 0
9:15/0 = 0
1:0/0 = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
1:8/0 = 0
1:9/0 = 0
5:9/0 = 0
6:9/0 = 0
8:9/0 = 0
1:12/0 = 0
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:12/0 = 0
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:12/0 = 0
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:12/0 = 0
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:12/0 = 0
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:12/0 = 0
7:12/0 = 0
8:12/0 = 0
9:12/0 = 0
9:0/0 = 0
9:0/0/terrain_set = 4
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
[resource]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 2
terrain_set_0/terrain_0/name = "full"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "half"
terrain_set_0/terrain_1/color = Color(0.5019608, 0.4392157, 0.2509804, 1)
terrain_set_1/mode = 2
terrain_set_1/terrain_0/name = "full"
terrain_set_1/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_1/terrain_1/name = "half"
terrain_set_1/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
terrain_set_2/mode = 2
terrain_set_2/terrain_0/name = "full"
terrain_set_2/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_2/terrain_1/name = "half"
terrain_set_2/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
terrain_set_3/mode = 2
terrain_set_3/terrain_0/name = "full"
terrain_set_3/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_3/terrain_1/name = "half"
terrain_set_3/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
terrain_set_4/mode = 2
terrain_set_4/terrain_0/name = "air"
terrain_set_4/terrain_0/color = Color(0.9453996, 0.9453996, 0.9453996, 1)
sources/0 = SubResource("TileSetAtlasSource_wbwa6")