initial commit
This commit is contained in:
1
.gitattributes
vendored
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1
.gitattributes
vendored
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@@ -0,0 +1 @@
|
||||
Content/** filter=lfs diff=lfs merge=lfs -text
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||||
17
.gitignore
vendored
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17
.gitignore
vendored
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@@ -0,0 +1,17 @@
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||||
Binaries
|
||||
DerivedDataCache
|
||||
Intermediate
|
||||
Saved
|
||||
.vscode
|
||||
.vs
|
||||
*.VC.db
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||||
*.opensdf
|
||||
*.opendb
|
||||
*.sdf
|
||||
*.sln
|
||||
*.suo
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||||
*.xcodeproj
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||||
*.xcworkspace
|
||||
|
||||
.idea
|
||||
.vsconfig
|
||||
8
Config/DefaultEditor.ini
Normal file
8
Config/DefaultEditor.ini
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@@ -0,0 +1,8 @@
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||||
[UnrealEd.SimpleMap]
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||||
SimpleMapName=/Game/FirstPerson/Maps/FirstPersonExampleMap
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[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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||||
bDontLoadBlueprintOutsideEditor= true
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||||
bBlueprintIsNotBlueprintType= true
|
||||
2
Config/DefaultEditorPerProjectUserSettings.ini
Normal file
2
Config/DefaultEditorPerProjectUserSettings.ini
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@@ -0,0 +1,2 @@
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||||
[ContentBrowser]
|
||||
ContentBrowserTab1.SelectedPaths=/Game/FirstPerson
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||||
116
Config/DefaultEngine.ini
Normal file
116
Config/DefaultEngine.ini
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@@ -0,0 +1,116 @@
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||||
[/Script/Engine.CollisionProfile]
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||||
+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
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||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
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||||
+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
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||||
EditorStartupMap=/Game/FirstPerson/Lvl_FirstPerson.Lvl_FirstPerson
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||||
LocalMapOptions=
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||||
TransitionMap=
|
||||
bUseSplitscreen=True
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||||
TwoPlayerSplitscreenLayout=Horizontal
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||||
ThreePlayerSplitscreenLayout=FavorTop
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/FirstPerson/Lvl_FirstPerson.Lvl_FirstPerson
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ServerDefaultMap=/Engine/Maps/Entry
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||||
GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
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||||
GlobalDefaultServerGameMode=None
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.ReflectionMethod=1
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||||
r.GenerateMeshDistanceFields=True
|
||||
r.DynamicGlobalIlluminationMethod=1
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||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.AllowStaticLighting=False
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||||
|
||||
|
||||
r.SkinCache.CompileShaders=True
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||||
|
||||
r.RayTracing=True
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||||
|
||||
r.RayTracing.RayTracingProxies.ProjectEnabled=True
|
||||
|
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r.Substrate=True
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||||
|
||||
r.Substrate.ProjectGBufferFormat=0
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||||
|
||||
r.Shadow.Virtual.Enable=1
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||||
|
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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||||
|
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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|
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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||||
-D3D12TargetedShaderFormats=PCD3D_SM5
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||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D11TargetedShaderFormats=PCD3D_SM5
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||||
Compiler=Default
|
||||
AudioSampleRate=48000
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=1
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||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=4
|
||||
SpatializationPlugin=
|
||||
SourceDataOverridePlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
CacheSizeKB=65536
|
||||
MaxChunkSizeOverrideKB=0
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||||
bResampleForDevice=False
|
||||
MaxSampleRate=48000.000000
|
||||
HighSampleRate=32000.000000
|
||||
MedSampleRate=24000.000000
|
||||
LowSampleRate=12000.000000
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||||
MinSampleRate=8000.000000
|
||||
CompressionQualityModifier=1.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
SoundCueCookQualityIndex=-1
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||||
|
||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||
-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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||||
|
||||
[/Script/MacTargetPlatform.MacTargetSettings]
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||||
-TargetedRHIs=SF_METAL_SM5
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||||
+TargetedRHIs=SF_METAL_SM6
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||||
|
||||
[/Script/AIModule.AISystem]
|
||||
bForgetStaleActors=True
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||||
|
||||
[/Script/Engine.Engine]
|
||||
NearClipPlane=5.000000
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||||
|
||||
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_FirstPerson",NewGameName="/Script/FirstPersonDemo")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPerson",NewGameName="/Script/FirstPersonDemo")
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|
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonPlayerController",NewClassName="FirstPersonDemoPlayerController")
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="FirstPersonDemoGameMode")
|
||||
+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="FirstPersonDemoCharacter")
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonCameraManager",NewClassName="FirstPersonDemoCameraManager")
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|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
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||||
AppliedTargetedHardwareClass=Desktop
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||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=DEA2D04E4DD3B5BEEF029C9EF122569F
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
6
Config/DefaultGame.ini
Normal file
6
Config/DefaultGame.ini
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@@ -0,0 +1,6 @@
|
||||
[ProjectSettings]
|
||||
ProjectID=(A=1823396784,B=1298598689,C=1743498150,D=-2048051708)
|
||||
ProjectName=First Person Template
|
||||
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=CD31059C4BA9CB538B509492FA2A5B38
|
||||
109
Config/DefaultInput.ini
Normal file
109
Config/DefaultInput.ini
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@@ -0,0 +1,109 @@
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=None
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Back_01.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Back_01.uasset
LFS
Normal file
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Content/Characters/Mannequins/Anims/Death/MM_Death_Front_01.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_01.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_02.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_02.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_03.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_03.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Left_01.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Left_01.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Right_01.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Right_01.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/AO_Pistol.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/AO_Pistol.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS1.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS1.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Fall_Loop.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Fall_Loop.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Start.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Start.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MF_Pistol_Idle_ADS.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MF_Pistol_Idle_ADS.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_DryFire.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_DryFire.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Equip.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Equip.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire_Montage.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire_Montage.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Reload.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Reload.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/AO_Rifle.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/AO_Rifle.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CC.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CC.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CD.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CD.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CU.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CU.uasset
LFS
Normal file
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Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Apex.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Apex.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Land.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Land.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Loop.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Loop.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start_Loop.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start_Loop.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MF_Rifle_Idle_ADS.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MF_Rifle_Idle_ADS.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_DryFire.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_DryFire.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Equip.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Equip.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Fire.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Fire.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Reload.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Reload.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Right.uasset
LFS
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/BS_Idle_Walk_Run.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/BS_Idle_Walk_Run.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Land.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Land.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump.uasset
LFS
Normal file
Binary file not shown.
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