Files
ggj26_heron/setup_clangd.ps1

39 lines
1.3 KiB
PowerShell

# Setup clangd for this UE project (Windows PowerShell)
# Usage: .\setup_clangd.ps1 <path_to_ue_engine>
# Example: .\setup_clangd.ps1 "C:\Program Files\Epic Games\UE_5.7"
param(
[Parameter(Mandatory=$true)]
[string]$UEPath
)
$ErrorActionPreference = "Stop"
$ScriptDir = Split-Path -Parent $MyInvocation.MyCommand.Path
$ProjectFile = Join-Path $ScriptDir "ggj26_heron.uproject"
$BuildScript = Join-Path $UEPath "Engine\Build\BatchFiles\Build.bat"
if (-not (Test-Path $BuildScript)) {
Write-Error "Error: Build script not found at $BuildScript`nPlease check your UE engine path"
exit 1
}
Write-Host "Generating compile_commands.json for Win64..."
& $BuildScript -mode=GenerateClangDatabase -project="$ProjectFile" ggj26_heronEditor Win64 Development
$CompileDB = Join-Path $UEPath "compile_commands.json"
$TargetLink = Join-Path $ScriptDir "compile_commands.json"
if (Test-Path $CompileDB) {
# Remove existing file/link
if (Test-Path $TargetLink) {
Remove-Item $TargetLink -Force
}
# Create symlink (requires admin or developer mode)
New-Item -ItemType SymbolicLink -Path $TargetLink -Target $CompileDB
Write-Host "Done! compile_commands.json linked to project root."
} else {
Write-Error "Error: compile_commands.json was not generated"
exit 1
}