- 建立 Godot 4 项目基础文件与 git 插件资源 - 补充 .gitignore 与 .gitattributes,规范版本控制策略 - 配置 Git LFS 跟踪原生插件二进制和常见大资源类型 - 设置远端仓库 origin 为 git@git.bearingwall.top:Stanley/gd-playground.git
11 lines
303 B
Plaintext
11 lines
303 B
Plaintext
[configuration]
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entry_symbol = "git_plugin_init"
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compatibility_minimum = "4.2.0"
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[libraries]
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linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
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macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
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windows.editor.x86_64 = "windows/libgit_plugin.windows.editor.x86_64.dll"
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