Files
gd-playground/icon.svg.import
Stanley 69f86721bc 初始化 Godot Playground 仓库
- 建立 Godot 4 项目基础文件与 git 插件资源
- 补充 .gitignore 与 .gitattributes,规范版本控制策略
- 配置 Git LFS 跟踪原生插件二进制和常见大资源类型
- 设置远端仓库 origin 为 git@git.bearingwall.top:Stanley/gd-playground.git
2026-04-17 17:00:48 +08:00

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1013 B
Plaintext

[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dixbv6fkide1o"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false